Come Play Airsoft in Hobart, Indiana!
Airsoft at Blastcamp Is
About as Real as It Gets!
Airsoft is a fun sport that allows players to act out realistic combat-themed scenarios. Players eliminate each other by “hitting” or “tagging” other players using realistic military-replica airsoft weapons. Airsoft replicas shoot round 6mm plastic BBs.
In addition to private groups, we also offer smaller, walk-on play games as well as themed, full-day light mil-sim “ops” events for hundreds of players.
We’ve been running airsoft ops at Blastcamp for nearly two decades—the longest in the area. Airsofters love the realism that comes from playing on our historic location. Adding to the realism are our multiple types of terrain, including close quarter battles, woods, and open areas.
It’s not just Airsoft, it’s Blastcamp!
CHECK OUT OUR EVENTS!
Who Can Play Airsoft?
Almost anyone can enjoy airsoft, as long as participants follow the safety protocols put in place and come into the game with a good attitude. And if you’re a novice, no worries; even the veterans were once noobies. With practice and determination, anyone can become a proficient player over time.
Airsoft Walk-on Play
These are shorter, quicker games in a designated section of the field. Walk-on play features mission-based objectives that incorporate props, and we have hundreds of different game modes. Once players get registered, they get a safety briefing and get put on teams; then a ref takes them out to the field. Cost is $30 per person; Tippmann rentals available at $30 per day.
OPEN PLAY DATES
OPEN PLAY EVERY SUNDAY EXCEPT ON EVENT WEEKENDS
Recommended latest arrival 1pm
Registration ends at 2pm
Airsoft Events
On airsoft event days, all 23 acres are available for airsoft only (no paintball). These full-day mission/objective-based theme events can run for hours, depending on the theme. There is one airsoft event per month. These events are produced by Cobra Airsoft Legion. Event cost is $40-45 per person (some events vary), and rentals are available ($30 for the day)
EVENT DATES
Games produced by Cobra Airsoft Legion
2024 event schedule
Airsoft Pro-Shop
Our fully stocked on-site Pro-shop carries a huge selection of airsoft guns, gear, and accessories. Whether you’re new to airsoft or a veteran player, we’ve got everything you need to play hard, have fun, and stay safe.
Rules for Airsoft
Airsoft has many rules and guidelines to ensure you’re as safe as possible while playing; these should always be checked before coming to a game.
GENERAL FIELD RULES:
Minimum age is 10. All players must sign a waiver and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a player’s badge or wristband before they can participate. Non-player personnel must also sign waivers.
Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.
Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone; chronograph area is available for testing.
Respect of property, equipment, and other players is required.
Any conduct done with malicious intent will result in the offender being banned from our facility and the authorities will be called.
Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion.
Radio eavesdropping is not allowed unless permitted in the scenario by the EO.
Metal or glass ammunition is not permitted. Bio preferred but not required.
Real weapons, including firearms and large fixed blade knives, cannot be permitted on the property.
If you are hit, announce your hit and place kill rag on your head. Players are to follow game protocol. Only call your own hits!
“Dead Men Don’t Talk!”—Anyone caught talking when dead will automatically kill any live players that player is spotted talking to.
BLIND MAN – This is a code we announce when there is an on field emergency. All players must drop to one knee, place Airsoft gun on ground and wait for instructions.
No overshooting or blind firing. Always look down the barrel before and while shooting.
No running into or through buildings. Floors are often slippery.
No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.
Players should wear adequate clothing, including personal protection.
No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.
Please do not shoot any animals or game personnel.
Alcohol and narcotics are not allowed at Blastcamp.
AIRSOFT RULES
Weapons class and fps limits: All weapons will have a ROF cap of 20bps. No binary triggers allowed for any weapons system (must be turned off)
Assault rifles: All assault rifles (no matter how they are powered) must not be over 1.5 joules. Support weapons must be based on real support weapons.
DMR (Designated Marksman Rifle): 1.86 joules max with 75ft MED. Must be permanently altered to semi-auto only. Must carry secondary weapon capable of lesser class fps. Must have an 18in barrel and at least a 2x power scope with single fire only. Red Dot, Reflex cannot be used for sights; sights must be at least 2x power.
Sniper Rifle (bolt action): Max 2.8 joules, 100′ MED. Must carry secondary weapon capable of lesser class joule rating.
LMG: 1.5 joules, 20rps. Can run full auto with 10ft MED. Must carry secondary weapon.
Camo: Most of our games are loose Green Vs Tan; however, it varies based on game theme. We will use armbands when necessary to even teams out.
Tan based: tan, desert digital, multicam (ac130), chocolate chip, insurgent (civilian), any tan or brown base
Green based: ACU, woodland, marpat, tiger, OD green, black, any green base.
Tops and bottoms and head covering must all be from the same color scheme. Bottoms must be pants.
Gear color does not matter. You can wear any color gear you wish.
Red shirts may only be worn by Cobra Airsoft Legion Staff members.
Non-player personnel may wear any high vis color other than red.
Grenade Launchers, Bazooka, and RPG: Nerf Rockets, Tag -inn rounds of any style are NOT ALLOWED. If BBs are fired from your launcher, anyone hit will be called dead. Any player killed from a launcher strike cannot be healed. RPG, Bazooka, Law, or homemade launcher must be 4ft, and painted to look authentic or military.
Grenades: Thunder B’s and pea grenades have a 20ft kill radius. Tornado grenades, or any other types that spray BBs without an explosion kill by BB contact. Tagg-in rounds of any sort are NOT allowed
Medics (when applicable): All players must carry 2 ace bandages 3ft long or Airsoft tourniquet. Only medics can heal players. Medic must wrap bandages completely, and bandages must be secure. If player decides to bleed out, he must lay down where hit, and may not stand up! When bleeding out, player can only yell for a medic.
Engineers (when applicable): Engineers are the only people who can plant, create, or diffuse explosive devices, for example: timed bombs, C-4, IED, dynamite. There will be one engineer per 8-10 man squad. Any player not a designated engineer will be killed if they touch, move, or try to disarm any explosive devices, along with anyone within a 100-ft radius of the device. Players must identify devices and contact engineer or H.Q. Anyone killed by an explosive device cannot be healed. Commanders will assign engineers at the start of the game.
Required EO field gear and EO procedures for events: Staff will chronograph all weapons entering the event. Staff will supply BBs to be used at the chronograph. Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.
Maximum weight for BBs used in AEGs, pistols, shotguns or DMRs is .32 gram
Maximum weight for BBs used in Bolt action snipers is .45 gram
Definitions:
AEG – Automatic Electric Gun
DMR – Designated Marksman Rifle
EO – Event Organizer
FPS – Feet per Second
MED – Minimum Engagement Distance
FOB – Forward operating base
FPS – Feet per second
BPS – Balls per second
Vehicle rules: Vehicles must be approved by EO before event and must have a certificate of liability insurance. A walker must accompany vehicle at all times and must be over 18 years of age. Vehicles must go no faster than 5mph, must have a disabled (yellow) flag, and a destroyed (red) flag. When vehicles are disabled, only the driver can fire weapon in a 90 degree forward cone. Vehicle can only have a 2-man crew consisting of driver and gunner. Driver must be over 18 years of age. To disable or destroy a vehicle is as follows: grenade: 1 disables, 2 destroys; rocket: 1 destroys.
Every player is responsible for knowing the rules and for teaching them to
any new person they bring to an event.